Ferhat Tanman

Sr. Technical Artist

3D Modeling & Art
Misc. Tech Art
Shaders & VFX
Featured Works
Featured
Pseudo 3D Road Shader
Pseudo 3D Road Shader
A shader-based imitation of an old game-dev trick we mostly used back in the 8-bit era.
#GLSL #Shader #Breakdown
Cartoon Sky Shader with Atmospheric Scattering
Cartoon Sky Shader with Atmospheric Scattering
It's a cartoon sky shader with an atmospheric scattering feature that I made in Unity with Shader Graph.
#Shader #Unity #HLSL Source
Web Avatar Project
Web Avatar Project
This is a breakdown of my website project for those curious about the process.
#Three.js #GLSL #Breakdown
Toon Rocket
Toon Rocket
A shader-based cartoon smoke-and-fire VFX that I made in Blender.
#Shader #VFX #Breakdown
Procedural Eye Generator
Procedural Eye Generator
It's a shader-based procedural eye generator with a Python configurator panel.
#Shader #Python #Breakdown
Mourning Sea Dog
Mourning Sea Dog
A cinematic character that I created in my spare time to improve myself in painting realistic skin. No skin textures or scandata used.
#Realism #Cinematic #Hand-Painted
About Me

My story with computer graphics goes back to the mid-90s. I started painting and coding sprites on 8-bit computers like Amstrad CPC464 and Commodore 64. In my opinion, dealing with this ancient hardware made me a guy who understands the concept really well.

During my years of experience working as a freelance 3D generalist, I naturally evolved into a technical artist, because I was the one who cared about the math that artists won't and about the art that programmers can't. XD

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